GE660 - Skorzeny Commando Group

Varenummer GE660
GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
  • GE660 - Skorzeny Commando Group
77,63 DKK
Du sparer 10,00% Førpris: 86,25 DKK
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Late war - includes two Skorzeny Commando teams, two one-piece resin jeeps, two sign posts & one barrel.
Skorzeny Commando Group (GE660)
includes two Skorzeny Commando teams, two one-piece resin jeeps, two sign posts & one barrel.

The role of Skorzeny’s commandos is the sew the seeds of panic and confusion amongst the ranks of the American defenders during the opening stages of the Ardennes offensive. This would allow the hard-hitting panzers to then smash through the line of the disorganised enemy.

Skorzeny Commando Groups in Flames of War

Attributes
Skorzeny Commando teams are unarmed Independent Jeep teams. Being composed entirely of Independent teams,
a Skorzeny Commando Group is not a platoon for any purpose whatsoever.

Perfect Disguises
Skorzeny Commando teams are considered friendly teams by your opponent’s force, although they do not consider the opponent’s teams to be friendly teams. As such, they can never be shot at, used as the Aiming Point for an Artillery Bombardment, or assaulted, by enemy teams. Nor can Skorzeny Commando teams shoot, launch an assault, or perform a Stormtroopers move. However, unlike normal friendly teams, enemy teams can shoot through Skorzeny Commando teams.

Ignore Skorzeny Commando teams completely during artillery bombardments or air attacks, and when determining the Safety Distance for aircraft.


Deployment
Skorzeny Commando teams are deployed in your opponent’s Deployment Area, immediately after your opponent’s
Independent Teams have been deployed.

Movement
Skorzeny Commando teams may only move during your opponent’s Movement Step after all of your opponent’s teams have moved. Skorzeny Commando teams can move within 2”/5cm of enemy teams, but can never move At the Double.

Time to Head Back
If a Skorzeny Commando team ends its Movement Step within 16”/40cm of a friendly team (other than another
Skorzeny Commando team) it is removed from play.

Exposed
If a Skorzeny Commando team is Exposed (either by being Challenged or by failing in an attempt to Sow Chaos), it is Destroyed and immediately removed from play. This is the only way a Skorzeny Commando team can be Destroyed.


Challenge
During your opponent’s Shooting Step, your opponent may Challenge a Skorzeny Commando team with any of their Command teams within 6”/15cm. Instead of shooting, each command team that wishes, to immediately Challenges the Skorzeny Commando team (the rest of the platoon may shoot as normal).

Each time it is Challenged, the Skorzeny Commando team must make an immediate Skill Check:

■ If successful, the Skorzeny Commando team answers the challenge correctly and is not Exposed.

■ If unsuccessful, the Skorzeny Commando team fails to give the correct answer and is Exposed.

Figures & Jeep designed by Evan Allen
Bases & Extras designed by James Brown
Painted by James Brown
Prod. varenr.:
GE660

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